[2020-28-07] - Fix for bug: when armor speciality was added then creatures count during fight was increasing (root cause: missing R2 factor in equation R3 = 0,05 * %HeroLevel% * %R2% ) [2019-02-04] - log limitation (for large Simulation there was a lot of data to send to browser) [2019-01-29] - final damage is rounded up, this fixes issues with infinity war for fights where creatures do 0 dmg. - examples updated with real(maximum) creature dwelings during one week in target town [2019-01-29] - added example fights - added option 'Simulate wins' which shows a table with win/lost for target fight. Table is build based on avg damage. - added missing 'Sand' terrain [2019-01-25] - added button to switch attacker with defender - changelog created - 'No Melee Penalty', 'No Enemy Retaliation', 'Double Attack' implemented in simulation. - 'Melee Penalty' removed from fight. - added simulation of full fight (to kill target stack), not only conterstrike - counterstrike is done only if possible - for countestrike AttackType is ignored (counterstrike is always melee). Defender AttackType matters only for next rounds simulation - during the simulation if any of the fighers has AttackType = 'Melee' then after first attack rest of the battle is Melee. [2019-01-24] - added counting of average kills to result table - result table has been changed - added export to csv